Thursday, May 22, 2008

Sound Design

1. Look at the story and script and discuss with your group what kind of sounds are important to the story. What kind of mood, edge, ambient sounds will add to the story? Do you really want cheesy sound effects or more realistic ones?
2. Think of the many levels of sounds: music track, narration, voices, background sounds.
3. What about foley?
4. Create your Arc. This is basically a script for sound. It is a way for you to chart the sounds' progression. You graph where your loudest, quietest, simplest, busiest sounds will be. For example you might chart a soft intro for an opening scene and then build with the action.
5. Listening. Listen to your everyday environment. Hear the different sources and layers of sounds around you. Watch a movie for its sound elements. Notice progressions and interupptions.


Watch: Skywalker Sound Secrets

No comments: